using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using GCGame.Table; // 带物品容器的选择提示面板 public class ItemContainerTipCtr : MonoBehaviour { public UIBackRayBehind bgMask; // 背景 public Button confirmBtn; // 确认按钮 public Button cancelBtn; // 取消按钮 public Text confirmDesc; // 确认按钮描述 public Text cancelDesc; // 取消按钮描述 public UIContainerBase container; // 显示容器 public GameObject titleGO; // 标题物品 public Text title; // 标题描述 public Text desc; // 提示描述 private UnityAction confirmCallBack; // 确认按钮回调 private UnityAction cancelCallBack; // 取消按钮回调 private void Awake() { bgMask._BackClick.AddListener(OnCancelClick); confirmBtn.onClick.AddListener(OnConfirmClick); cancelBtn.onClick.AddListener(OnCancelClick); } public void ShowTip(string title, string desc, IEnumerable info, UnityAction onConfirm, UnityAction onCancel) { gameObject.SetActive(true); if (!string.IsNullOrEmpty(title)) { titleGO.gameObject.SetActive(true); this.title.text = title; } else { titleGO.gameObject.SetActive(false); } if(!string.IsNullOrEmpty(desc)) { this.desc.gameObject.SetActive(true); this.desc.text = desc; } else { this.desc.gameObject.SetActive(false); } confirmCallBack = onConfirm; cancelCallBack = onCancel; container.InitContentItem(info); } private void OnConfirmClick() { if(confirmCallBack != null) { confirmCallBack.Invoke(); } Close(); } private void OnCancelClick() { if(cancelCallBack != null) { cancelCallBack.Invoke(); } Close(); } private void Close() { gameObject.SetActive(false); } }