using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.GlobeDefine; using GCGame.Table; public class DaySelectItem : UIItemSelect { #region public Text _Text; #endregion public override void Show(Hashtable hash) { base.Show(); var dayValue = (int)hash["InitObj"]; InitItem(dayValue); } private void InitItem(int value) { _Text.text = value.ToString(); } }