using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GCGame.Table;

public class RankSubClassMenuItem : UISubMenuItem{

    private Tab_RankInfo tabInfo;
    private int _CurTabId = -1;
    public override void InitMenu(object obj)
    {
        if(obj is int)
        {
            _CurTabId = (int)obj;
            tabInfo = TableManager.GetRankInfoByID(_CurTabId, 0);
            if(tabInfo == null)
            {
                Debug.LogError("XXXXX");
                return;
            }

            _MenuText.text = TableManager.GetRankProStrByID(tabInfo.MeuType, 0).ProStr;
            _HLMenuText.text = TableManager.GetRankProStrByID(tabInfo.MeuType, 0).ProStr;

            _MenuObj = _CurTabId;
        }
    }

    //public override void OnItemClick()
    //{
    //    base.OnItemClick();
    //    if (NewRankRoot.Instance)
    //        NewRankRoot.Instance.OnMenuItemClick(_CurTabId);
    //}
}