using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame.Table; public class FellowSkillTooltip : MonoBehaviour { public Text Name; public Text currDesText; public GameObject NextPanle; public Text nextDesText; private static FellowSkillTooltip m_Instance; public static FellowSkillTooltip Instance() { return m_Instance; } public void Awake() { m_Instance = this; } public void OnDestory() { m_Instance = null; } public static void ShowSkillToolTips(int skillExID, Vector3 showPos) { Hashtable hash = new Hashtable(); hash.Add("SkillID", skillExID); hash.Add("ShowPos", showPos); UIManager.ShowUI(UIInfo.FellowSkillTooltipPath, FellowSkillTooltip.OnShowItemTip, hash); } private static void OnShowItemTip(bool bSuccess, object param) { if (!bSuccess) { return; } Hashtable hash = param as Hashtable; if (hash == null) return; FellowSkillTooltip.Instance().ShowTooltips((int)hash["SkillID"], (Vector3)hash["ShowPos"]); } private void ShowTooltips(int fellowSkillId, Vector3 showPos) { Tab_FellowSkill fellowskill = TableManager.GetFellowSkillByID(fellowSkillId, 0); if (fellowskill == null) { Close(); return; } Tab_SkillEx skillEx = TableManager.GetSkillExByID(fellowSkillId, 0); Tab_SkillEx skillExNext = TableManager.GetSkillExByID(fellowskill.NextSkillId, 0); if(skillEx!=null) { Tab_SkillBase skillCurBase = TableManager.GetSkillBaseByID(skillEx.BaseId, 0); if(skillCurBase!=null) { Name.text = string.Format("{0}{1}Lv", skillCurBase.Name, fellowskill.Level); currDesText.text = skillEx.SkillDesc; } } if (skillExNext!=null) { NextPanle.SetActive(true); nextDesText.gameObject.SetActive(true); nextDesText.text = skillExNext.SkillDesc; } else { NextPanle.SetActive(false); nextDesText.gameObject.SetActive(false); } //transform.position = showPos; } // Use this for initialization void OnEnable () { InputOutView inputOutView = GetComponentInChildren(); if (inputOutView != null) { inputOutView.Add(1, false, Close); } } public void Close() { UIManager.CloseUI(UIInfo.FellowSkillTooltipPath); } }