using UnityEngine; using System.Collections; using System.Collections.Generic; public class InitSoulStart : MonoBehaviour { public GameObject[] Starts = new GameObject[5]; public GameObject[] child1s = new GameObject[5]; public GameObject[] child2s = new GameObject[5]; public void ClearInfo(bool state) { for(int i=0;i< Starts.Length;i++) { Starts[i].SetActive(false); child1s[i].SetActive(false); child2s[i].SetActive(false); } } public void InitStart(int start) { ClearInfo(start > 0); int startNum = start / 3; int halfStar = start % 3; int i = 0; for(i = 0;i < startNum; i++) { if(i 0); child1s[i].SetActive(halfStar == 2); } i++; for(;i