using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; using System.Text; public class WCBookMenuItem : UIItemBase { public GameObject _CanBook; public GameObject _OverTimeBook; public GameObject _HasBooked; public GameObject _HaveWorked; public GameObject _SelfBooked; public List _TimeDesc; public GameObject _Mark; public int _MenuItemId = -1; public override void Show(Hashtable hash) { base.Show(hash); _MenuItemId = (int)hash["InitObj"]; var tab = TableManager.GetWeddingCarBookByID(_MenuItemId, 0); if (tab == null) { Debug.LogError("GetWeddingCarBookByID is null : " + _MenuItemId); return; } StringBuilder str = new StringBuilder(); str.Append(tab.BookTimeStart.Substring(0, 2)); str.Append(":"); str.Append(tab.BookTimeStart.Substring(2, 2)); str.Append("--"); str.Append(tab.BookTimeEnd.Substring(0, 2)); str.Append(":"); str.Append(tab.BookTimeEnd.Substring(2, 2)); for (int index = 0; index < _TimeDesc.Count; index++) _TimeDesc[index].text = str.ToString(); } private int _CurItemState = -1; public void RefreshState(int state) { _CurItemState = state; if (_MenuItemId == WCBookPanel.Instance._SelfBookNodeId) { _SelfBooked.SetActive(true); _CanBook.SetActive(false); _HasBooked.SetActive(false); _OverTimeBook.SetActive(false); _HaveWorked.SetActive(false); return; } else { _SelfBooked.SetActive(false); _CanBook.SetActive(state == 0); _HasBooked.SetActive(state == 1); _OverTimeBook.SetActive(state == 2); _HaveWorked.SetActive(state == 3); } } public override void OnItemClick() { if (_CurItemState == 2 || _CurItemState == 3) return; base.OnItemClick(); if (WCBookPanel.Instance) WCBookPanel.Instance.OnMenuItemClick(_MenuItemId); } public void ShowMark(bool isShow) { _Mark.gameObject.SetActive(isShow); } }