using UnityEngine;
using System.Collections;
using GCGame.Table;

public class ReqMarryPanelCtr : MonoBehaviour {

    public static ReqMarryPanelCtr Instance;
    private void Awake()
    {
        Instance = this;
    }

    private void OnDestroy()
    {
        Instance = null;
    }

    public void OnMarryBtnClick()
    {
        ReqGetOtherMarryRingInfo req = new ReqGetOtherMarryRingInfo();
        req.guid = -1;
        req.SendMsg();
    }

    public void OnDivorceBtnClick()
    {
        if (!IsMarried())
        {
            GUIData.AddNotifyData("#{46362}");
            return;
        }
        UIManager.ShowUI(UIInfo.DivorcePanel);
    }

    public void OnCloseBtnClick()
    {
        UIManager.CloseUI(UIInfo.ReqMarryPanel);
    }

    //判断当前的婚姻状态
    public bool IsMarried()
    {
        return GameManager.gameManager.PlayerDataPool.IsMarried;
    }
}