using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using Module.Log; using Games.GlobeDefine; using GCGame.Table; using Games.LogicObj; public class WorldMapWindow : MonoBehaviour { public GameObject m_RoleHead; public Image m_RoleHeadImage; public GameObject GuildItem; public int[] SceneIDs; public WorldMapItemInfo[] WorldMapItems; public GameObject WorldMapItemCloneObj; public void OnEnable() { SetRoleHeadIcon(); if (GuildItem != null) GuildItem.SetActive(GameManager.gameManager.PlayerDataPool.IsHaveGuild()); FogsShow(); } public void FogsShow() { if (Singleton.Instance.MainPlayer == null) return; int level = Singleton.Instance.MainPlayer.BaseAttr.Level; for(int i=0;i