//using Games.GlobeDefine; //using GCGame.Table; //using UnityEngine; //using UnityEngine.UI; //public class GraphicsNoticeLogic : MonoBehaviour //{ // private Button _cancelButton; // private Button _confirmButton; // private int _currentIndex; // private Text _description; // private Button[] _options; // private RectTransform _select; // public static int targetQualityLevel { get; set; } // private void Awake() // { // var panel = transform.Find("Panel"); // _description = panel.Find("Description").GetComponent(); // _options = new Button[PlayerPreferenceData.qualityStandards.Length]; // for (var i = 0; i < PlayerPreferenceData.qualityStandards.Length; i++) // { // _options[i] = panel.Find("Option_" + i).GetComponent