using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Games.Item; using GCGame; using GCGame.Table; public class FrenzyInfoItem : MonoBehaviour { public CommonItemEquipItem equipItem; public Text equipNameLabel; public Text combatValue; public GameObject _AttrPanel; public Text[] attr; public void Show(GameItem equip, bool showAttr = true) { Hashtable info = new Hashtable(); info.Add("InitObj", equip); equipItem.Show(info); combatValue.text = equip.EnchanceScore.ToString(); if (showAttr) { _AttrPanel.SetActive(true); equipNameLabel.gameObject.SetActive(true); equipNameLabel.text = equip.GetEquipName(); Tab_EquipAttr tabItem = TableManager.GetEquipAttrByID(equip.DataID, 0); for (int i = 0; i < attr.Length; ++i) { if (equip.BaseAttrs.Count <= i) { attr[i].gameObject.SetActive(false); continue; } int strength = equip.GetTotalStrengthVal(); attr[i].gameObject.SetActive(true); attr[i].text = PropID.GetAttrValue(equip.BaseAttrs[i]._PropID, equip.BaseAttrs[i]._SubID, equip.BaseAttrs[i]._Value1).Replace('+', ' '); if (strength > 0 && tabItem.GetIsEnchanceAddbyIndex(i) > 0) { int enhanceUp = equip.GetStrengthVal(); int frenzyUp = (int)(tabItem.GetPropValuebyIndex(i) * equip.GetFrenzyVal() / 100.0f); if (equip.IsFrenzy) { attr[i].text += StrDictionary.GetClientDictionaryString("#{5418}") + "+" + frenzyUp + StrDictionary.GetClientDictionaryString("#{5808}") + ""; } if (enhanceUp > 0) { attr[i].text += StrDictionary.GetClientDictionaryString("#{5809}") + "+" + enhanceUp + "%" + StrDictionary.GetClientDictionaryString("#{5807}") + ""; } } } } else { _AttrPanel.SetActive(false); equipNameLabel.gameObject.SetActive(false); for (int i = 0; i < attr.Length; ++i) { attr[i].gameObject.SetActive(false); } } } public void ShowNothing() { equipItem.gameObject.SetActive(false); equipNameLabel.text = ""; combatValue.text = ""; for(int i = 0; i < attr.Length; ++i) { attr[i].gameObject.SetActive(false); } } }