using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using GCGame.Table;

public class EquipQianghuaInfoItem : MonoBehaviour
{
    public CommonItemEquipItem _EquipItemSlot;
    public Text _StrengthLevel;
    public EquipStarProcess _StarProcess;
    public GameObject _SelectGO;

    private GameItem _EquipItem;
    public GameItem EquipItem
    {
        get
        {
            return _EquipItem;
        }
    }

    public void SetEquipQianghuaInfo(GameItem equipItem)
    {
        _EquipItem = equipItem;
        if (equipItem == null)
        {
            _EquipItemSlot.InitItem(null);
            _StrengthLevel.text = "0";
            _StarProcess.Value = 0;
        }
        else
        {
            _EquipItemSlot.InitItem(equipItem);
            _StrengthLevel.text = equipItem.StrengthLevel.ToString();
            _StarProcess.Value = equipItem.GetStrengthPerfect();
        }
    }

    public void SetSelected(bool isSelect)
    {
        if (isSelect)
        {
            _SelectGO.SetActive(true);
        }
        else
        {
            _SelectGO.SetActive(false);
        }
    }

}