using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; public class EquipQianghuaInfoItem : MonoBehaviour { public CommonItemEquipItem _EquipItemSlot; public Text _StrengthLevel; public EquipStarProcess _StarProcess; public GameObject _SelectGO; private GameItem _EquipItem; public GameItem EquipItem { get { return _EquipItem; } } public void SetEquipQianghuaInfo(GameItem equipItem) { _EquipItem = equipItem; if (equipItem == null) { _EquipItemSlot.InitItem(null); _StrengthLevel.text = "0"; _StarProcess.Value = 0; } else { _EquipItemSlot.InitItem(equipItem); _StrengthLevel.text = equipItem.StrengthLevel.ToString(); _StarProcess.Value = equipItem.GetStrengthPerfect(); } } public void SetSelected(bool isSelect) { if (isSelect) { _SelectGO.SetActive(true); } else { _SelectGO.SetActive(false); } } }