using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame.Table; using Games.Mission; using Games.Events; using Games.Item; public class EquipGemLvUpDestItem : UIItemSelect { public Text _Name; private Tab_GemLvlUpConsume _Item; public override void Show(Hashtable hash) { base.Show(); _Item = (Tab_GemLvlUpConsume)hash["InitObj"]; ShowGem(_Item); } public void ShowGem(Tab_GemLvlUpConsume gemData) { Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gemData.Id, 0); _Name.text = commonItem.Name; //Tab_GemAttr gemTab = TableManager.GetGemAttrByID(gemData.NextGemID, 0); //_Name.text = commonItem.Name; } public override void OnItemClick() { base.OnItemClick(); EquipGemLvUpLvPanel.Instance().OnDestHide(); } }