using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using System.Collections; using System; using Module.Log; public class UISubMenuItem : UIItemBase, IPointerClickHandler { public GameObject _SelectGO; public GameObject _SunOpenGO; public Text _MenuText; // 非高亮菜单名称 public Text _HLMenuText; // 高亮菜单名称 protected object _MenuObj; public object MenuObj { get { return _MenuObj; } } protected int _SubLevel; public int SubLevel { get { return _SubLevel; } set { _SubLevel = value; } } public virtual void InitMenu(object obj) { _MenuObj = obj; string str = obj as string; _MenuText.text = str; if(_HLMenuText != null) { _HLMenuText.text = str; } if(_SelectGO != null) _SelectGO.SetActive(false); } #region select public virtual bool ShowMenu() { //if (_SelectGO != null) { gameObject.SetActive(true); return true; } } public virtual void Selected() { LogModule.DebugLog("Click"); if (_SelectGO != null) { _SelectGO.SetActive(true); } } public virtual bool IsSelected() { return _SelectGO.activeInHierarchy; } public virtual void UnSelected() { if (_SelectGO != null) { _SelectGO.SetActive(false); } } #endregion #region subGO public void OpenSubGO() { if (_SunOpenGO != null) { _SunOpenGO.SetActive(true); } } public void CloseSubGO() { if (_SunOpenGO != null) { _SunOpenGO.SetActive(false); } } #endregion }