using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Collections; using System; using UnityEngine.Events; public class UINumBoardPage : UINumBoardInput { #region param public override int Value { get { return _Value; } set { _Value = value; SetNumBtnState(); _InputNum.text = _Value.ToString() + "/" + _MaxValue.ToString(); } } public void SetMaxPage(int maxPage) { _MaxValue = maxPage; SetNumBtnState(); _InputNum.text = _Value.ToString() + "/" + _MaxValue.ToString(); } #endregion }