using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using System.Collections; using System; public class UIItemSelect : UIItemBase, IPointerClickHandler { public GameObject _SelectGO; // 用于显示当前选中 #region select public virtual bool IsCanSelect() { return true; } public virtual void Selected() { if (_SelectGO != null) { _SelectGO.SetActive(true); } } public virtual void UnSelected() { if (_SelectGO != null) { _SelectGO.SetActive(false); } } #endregion }