using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;

public class UIBGImageRadom : UIBGImageChange
{
    public List<string> _RandomPathes;

    protected override void InitImg()
    {
        if (_RandomPathes.Count == 0)
            return;

        int randomIdx = Random.Range(0, _RandomPathes.Count);
        ChangeRes(_RandomPathes[randomIdx]);
    }
}