using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerFashionData{

    private static PlayerFashionData _Instance;
    public static PlayerFashionData Instance{
        get{
            if (_Instance == null)
                _Instance = new PlayerFashionData();
            return _Instance;
        }
    }

    //时装的时间状态
    private Dictionary<int, int> _curFashionState;
    public  Dictionary<int, int> CurFashionState
    {
        get {
            if (_curFashionState == null)
                _curFashionState =  new Dictionary<int, int>();
            return _curFashionState;
        }
    }

    //当前已经拥有的特效
    private Dictionary<int, int> _curOwnEffectInfo;
    public  Dictionary<int, int> CurOwnEffectInfo
    {
        get{
            if (_curOwnEffectInfo == null)
                _curOwnEffectInfo = new Dictionary<int, int>();
            return _curOwnEffectInfo;
        }
    }
}