using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerFashionData{ private static PlayerFashionData _Instance; public static PlayerFashionData Instance{ get{ if (_Instance == null) _Instance = new PlayerFashionData(); return _Instance; } } //时装的时间状态 private Dictionary<int, int> _curFashionState; public Dictionary<int, int> CurFashionState { get { if (_curFashionState == null) _curFashionState = new Dictionary<int, int>(); return _curFashionState; } } //当前已经拥有的特效 private Dictionary<int, int> _curOwnEffectInfo; public Dictionary<int, int> CurOwnEffectInfo { get{ if (_curOwnEffectInfo == null) _curOwnEffectInfo = new Dictionary<int, int>(); return _curOwnEffectInfo; } } }