using System.Collections; using System.Collections.Generic; using UnityEngine; using GCGame.Table; using UnityEngine.UI; public class OrnamentMenuItem : UIItemBase { private const int _StrDicId = 86500; //加类型获取StrdicID public Text _MenuItemName; public Text _MenuItemMarkName; public GameObject _Mark; [HideInInspector] public int _CurType = -1; public override void Show(Hashtable hash) { base.Show(hash); _InitInfo = (object)hash["InitObj"]; _CurType = (int)hash["InitObj"]; _MenuItemName.text = _MenuItemMarkName.text = StrDictionary.GetClientDictionaryString("#{" + (_StrDicId + _CurType) + "}"); } public void IsShowMark(bool isShow) { _Mark.SetActive(isShow); } }