using GCGame.Table; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OrnamentAttr : MonoBehaviour { public Text _PropName; public Text _PropVal; public void InitProp(int propId, int propVal) { if(propId == -1) { this.gameObject.SetActive(false); return; }else { this.gameObject.SetActive(true); } var strId = propId + 10000; _PropName.text = StrDictionary.GetClientDictionaryString("#{" + strId + "}"); _PropVal.text = propVal + ""; } }