using UnityEngine; using System.Collections; using UnityEngine.UI; using Games.Item; using GCGame.Table; using GCGame; // 充值界面的Item public class CommonItemRecharge : UIItemBase { private Image BG; // 物品背景,可能有品次的区分 private Image icon; // 物品图标 private Text num; // 物品数目 private bool hasInit = false; // 标记是否已经初始化过(获得显示的各个组件) public Text itemName; // 物品名称 public MarketingActAwardItem gameItem; // 显示的数据 public override void Init() { if(!hasInit) { BG = transform.Find("IconBG").GetComponent(); icon = transform.Find("Icon").GetComponent(); num = transform.Find("Num").GetComponent(); hasInit = true; } } public override void Show(Hashtable obj) { gameItem = (MarketingActAwardItem)obj["InitObj"]; if(gameItem != null) { if(!hasInit) { Init(); } InitItem(gameItem); base.Show(); } } public void Show(MarketingActAwardItem info) { if(info != null) { gameItem = info; if (!hasInit) { Init(); } InitItem(gameItem); base.Show(); } } public void InitItem(MarketingActAwardItem info) { Tab_CommonItem commonItem = TableManager.GetCommonItemByID(info.awardSubType, 0); // Set sprite LoadAssetBundle.Instance.SetImageSprite(icon, commonItem.Icon); LoadAssetBundle.Instance.SetImageSprite(BG, Utils.GetItemQualityFrame(commonItem.Quality, false)); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, icon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, icon.transform); } if (itemName != null) { itemName.text = commonItem.Name; } num.text = info.awardNum.ToString(); } public override void OnItemClick() { base.OnItemClick(); Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gameItem.awardSubType, 0); if(commonItem.ClassID == (int)ItemClass.EQUIP) { EquipTooltipsLogic.ShowEquipTooltip(commonItem.Id, ItemTooltipsLogic.ShowType.Info, transform.position); } else { ItemTooltipsLogic.ShowItemTooltip(commonItem.Id, ItemTooltipsLogic.ShowType.Info, transform.position); } } }