using UnityEngine; using UnityEngine.UI; using System.Collections; using Module.Log; using GCGame; using Games.Item; using System.Collections.Generic; using GCGame.Table; public class CangkuRootLogic : MonoBehaviour { private static CangkuRootLogic m_Instance = null; public static CangkuRootLogic Instance() { return m_Instance; } void Awake() { m_Instance = this; } // Use this for initialization void Start () { } public void CloseWindow() { UIManager.CloseUI(UIInfo.CangKu); } }