using UnityEngine; using System.Collections; using System.Collections.Generic; public class AdvanceStarPanelCtr : MonoBehaviour { public List<AdvanceStarItem> advanceStarItemList; public void InitAdvaceStarItem(int maxStarCount, int starCount) { for(int index = 0; index < advanceStarItemList.Count; index++) { advanceStarItemList[index].gameObject.SetActive(index < maxStarCount ? true : false); } for(int index = 0; index < advanceStarItemList.Count; index++) { advanceStarItemList[index].markIcon.gameObject.SetActive(index < starCount ? true : false); } } }