using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class AdvanceStarPanelCtr : MonoBehaviour {

    public List<AdvanceStarItem> advanceStarItemList;

    public void InitAdvaceStarItem(int maxStarCount, int starCount)
    {
        for(int index = 0; index < advanceStarItemList.Count; index++)
        {
            advanceStarItemList[index].gameObject.SetActive(index < maxStarCount ? true : false);
        }

        for(int index = 0; index < advanceStarItemList.Count; index++)
        {
            advanceStarItemList[index].markIcon.gameObject.SetActive(index < starCount ? true : false);
        }
    }
}