using UnityEngine; public static class AssetConst { public const string luaExtension = ".txt"; public const string textExtension = ".txt"; public const string bytesExtension = ".bytes"; public const string sceneExtension = ".unity"; public const string prefabExtension = ".prefab"; public const string modelExtension = ".fbx"; public const string materialExtension = ".mat"; public const string shaderExtension = ".shader"; public const string audioExtension = ".mp3"; public const string lightmapExtension = ".exr"; public const string fontSettingsExtension = ".fontsettings"; public const string fontExtension = ".ttf"; public const string assetExtension = ".asset"; public const string metaExtension = ".meta"; public const string bundleVariant = ".common"; public const string versionFile = "AssetVersionData"; public const string pathFile = "AssetPathData"; public const string nonInternalHeader = "Assets/"; public const string assetPathDataPath = "CSText"; public const string csAssetHeader = nonInternalHeader + "CSAssets/"; public const string currentVersionFile = "CSText/CurrentVersion"; public static string streamingAssetsPath { get { return Application.streamingAssetsPath; } } public static string persistentDataPath { get { return Application.persistentDataPath; } } public static string GetPersistBundle(string bundle) { return persistentDataPath.Open(bundle); } }