// Simplified VertexLit Blended Particle shader. Differences from regular VertexLit Blended Particle one: // - no AlphaTest // - no ColorMask Shader "Mobile/Particles/VertexLit Blended" { Properties { _EmisColor ("Emissive Color", Color) = (.2,.2,.2,0) _MainTex ("Particle Texture", 2D) = "white" {} } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } Blend SrcAlpha OneMinusSrcAlpha Cull Off ZWrite Off Fog { Color (0,0,0,0) } Lighting On Material { Emission [_EmisColor] } ColorMaterial AmbientAndDiffuse SubShader { Pass { SetTexture [_MainTex] { combine texture * primary } } } } }