using UnityEngine; using UnityEngine.Playables; namespace Cinemachine.Examples { [AddComponentMenu("")] // Don't display in add component menu public class ActivateTimeline : MonoBehaviour { private PlayableDirector director; // Use this for initialization void Start () { director = GetComponent(); } void OnTriggerEnter(Collider col) { if (col.CompareTag("Player")) { director.Play(); } } void OnTriggerExit(Collider col) { if (col.CompareTag("Player")) { director.Stop(); } } } }