%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: FB12sd m_Shader: {fileID: 4800000, guid: c8e98630e9bd19140ab39e23c6117d5a, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Control: m_Texture: {fileID: 2800000, guid: e7e9a2f41ab62bd48ac0445f178e9e62, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Splat0: m_Texture: {fileID: 2800000, guid: 559ff454bd430bc428824e9bab03548e, type: 3} m_Scale: {x: 15, y: 15} m_Offset: {x: 0, y: 0} - _Splat1: m_Texture: {fileID: 2800000, guid: 0dbd5b707e0102e4b960039080cc704b, type: 3} m_Scale: {x: 20, y: 20} m_Offset: {x: 0, y: 0} - _Splat2: m_Texture: {fileID: 2800000, guid: b442a1c2f01864645afae06aba0eb126, type: 3} m_Scale: {x: 20, y: 20} m_Offset: {x: 0, y: 0} m_Floats: - _Emission: 0.2 m_Colors: []