%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: boss_banshan_06 m_Shader: {fileID: 4800000, guid: 591ce46366c607e49a6e62ac9ed6737a, type: 3} m_ShaderKeywords: _EMISSION m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _alpha: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _dif: m_Texture: {fileID: 2800000, guid: c90a19d5802021a4ba98924dddad6913, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _wenli: m_Texture: {fileID: 2800000, guid: 274932801ccd3eb4f9220a57e2293e37, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _niuqu_qiangdu: 0.05 - _wenli_qiangdu: 0 m_Colors: - _uvSpeed: {r: 0.33, g: 0.5, b: 0, a: 0}