// 主要CG代码逻辑,SubShader只负责组装这些逻辑 #ifndef ClipSpaceClipping_INCLUDE #define ClipSpaceClipping_INCLUDE #define COMPUTECLIPPOSITION(o, vertex) o.clipPos = vertex.xy / vertex.w; #define CHECKCLIPPING(i) i.clipPos.x < _ClipArea.x || i.clipPos.x > _ClipArea.z || i.clipPos.y < _ClipArea.y || i.clipPos.y > _ClipArea.w #endif