using UnityEngine; public class TimeScale : MonoBehaviour { public static float static_OldTimeScale = -1; public float _TimeScale = 1.0f; private void Awake() { if (static_OldTimeScale < 0) static_OldTimeScale = Time.timeScale; } private void OnEnable() { Time.timeScale = _TimeScale; } private void OnDisable() { Time.timeScale = static_OldTimeScale; } }