using UnityEngine; using System.Collections; /// /// 调整MeshRenderer的SortingOrder的工具 /// [ExecuteInEditMode] public class MeshRendererOrder : MonoBehaviour { public int sortingOrder; #if UNITY_EDITOR private Renderer _renderer; private void Update() { if (_renderer == null) _renderer = GetComponent(); _renderer.sortingOrder = sortingOrder; } #else private void Start() { GetComponent().sortingOrder = sortingOrder; } #endif }