using UnityEngine;
using System.Collections;
///
/// 调整MeshRenderer的SortingOrder的工具
///
[ExecuteInEditMode]
public class MeshRendererOrder : MonoBehaviour
{
public int sortingOrder;
#if UNITY_EDITOR
private Renderer _renderer;
private void Update()
{
if (_renderer == null)
_renderer = GetComponent();
_renderer.sortingOrder = sortingOrder;
}
#else
private void Start()
{
GetComponent().sortingOrder = sortingOrder;
}
#endif
}