using UnityEngine;
using UnityEngine.AI;

public class MoveAction : MonoBehaviour
{
    public GameObject ControlModel;
    public Vector3 Destant = Vector3.zero;

    public float AgentSpeed = 5.0f;
    public float AgentRadius = 0.3f;
    public float AgentHeight = 2.0f;
    public float AgentAngularSpeed = 30000;

    private void OnEnable()
    {
        if (ControlModel == null) ControlModel = gameObject;

        var Nav = ControlModel.EnsureComponent<NavMeshAgent>();

        if (Nav != null)
        {
            Nav.speed = AgentSpeed;
            Nav.radius = AgentRadius;
            Nav.height = AgentHeight;
            Nav.angularSpeed = AgentAngularSpeed;

            if (Destant == Vector3.zero)
                Nav.SetDestination(transform.position);
            else
                Nav.SetDestination(Destant);
        }
    }
}