using UnityEngine;

public class WuChangSubLinkController : LinkFxController
{
    protected override bool isBillboard
    {
        get { return true; }
    }
    
    protected override MeshRenderer RegisterMeshMaterials()
    {
        materialRecords = new LinkFxMaterialRecord[3];
        var meshRenderer0 = transform.Find("MainLink").GetComponent<MeshRenderer>();
        materialRecords[0] =
            new LinkFxMaterialRecord(meshRenderer0.material, new[] {"_dif", "_node_1489_copy", "_alpha"});
        var meshRenderer1 = transform.Find("BlackLayer_0").GetComponent<MeshRenderer>();
        materialRecords[1] = new LinkFxMaterialRecord(meshRenderer1.material, new[] {"_dif", "_wenli"});
        var meshRenderer3 = transform.Find("BlackLayer_1").GetComponent<MeshRenderer>();
        materialRecords[2] = new LinkFxMaterialRecord(meshRenderer3.material, new[] {"_dif", "_wenli"});
        return meshRenderer0;
    }
}