using UnityEngine; using System; using System.Collections; using Games.GlobeDefine; public class MountTeam { public MountTeam() { CleanUp(); } public void CleanUp() { m_Guid = GlobeVar.INVALID_GUID; m_szName = ""; m_nProfession = 0; } public bool IsValid() { return (m_Guid != GlobeVar.INVALID_GUID); } private UInt64 m_Guid; //GUID public UInt64 Guid { get { return m_Guid; } set { m_Guid = value; } } private string m_szName; //名字 public string Name { get { return m_szName; } set { m_szName = value; } } private int m_nProfession; //职业 public int Profession { get { return m_nProfession; } set { m_nProfession = value; } } }