/******************************************************************** filename: MasterPreviewInfo.cs date: 2014-5-7 17-07 author: tangyi purpose: 师门预览数据结构 *********************************************************************/ using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using Games.GlobeDefine; public class MasterPreviewInfo { public bool IsValid() { return (m_MasterGuid != GlobeVar.INVALID_GUID); } //师门GUID private UInt64 m_MasterGuid; public System.UInt64 MasterGuid { get { return m_MasterGuid; } set { m_MasterGuid = value; } } //师门名称 private string m_MasterName; public string MasterName { get { return m_MasterName; } set { m_MasterName = value; } } //师门薪火 private int m_MasterTorch; public int MasterTorch { get { return m_MasterTorch; } set { m_MasterTorch = value; } } //掌门姓名 private string m_MasterChiefName; public string MasterChiefName { get { return m_MasterChiefName; } set { m_MasterChiefName = value; } } //师门当前人数 private int m_MasterCurMemberNum; public int MasterCurMemberNum { get { return m_MasterCurMemberNum; } set { m_MasterCurMemberNum = value; } } //创建时间 private int m_MasterCreateTime; public int MasterCreateTime { get { return m_MasterCreateTime; } set { m_MasterCreateTime = value; } } //师门技能ID private int m_MasterSkillId1; public int MasterSkillId1 { get { return m_MasterSkillId1; } set { m_MasterSkillId1 = value; } } private int m_MasterSkillId2; public int MasterSkillId2 { get { return m_MasterSkillId2; } set { m_MasterSkillId2 = value; } } private int m_MasterSkillId3; public int MasterSkillId3 { get { return m_MasterSkillId3; } set { m_MasterSkillId3 = value; } } private int m_MasterSkillId4; public int MasterSkillId4 { get { return m_MasterSkillId4; } set { m_MasterSkillId4 = value; } } }