using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Games.GlobeDefine;
using GCGame.Table;
using GCGame;
using System;

public class MarketingUIBaseLua : LuaUIBehaviour, IMarketingActRetDel
{
    private int actID;
    public int ActID
    {
        get { return actID; }
        set
        {
            actID = value;
            base.CallScriptFuncAtPath(luaScript + ".SetValue", "ActID", value);
            //刷新ID之后重新请求
            base.CallScriptFuncAtPath(luaScript + ".AskForInfo");
        }
    }

    public void MarketingActRetDel(MarketingActsRet marketActsRet)
    {
        base.CallScriptFuncAtPath(luaScript + ".MarketingActRetDel", marketActsRet);
    }

    public void MarketingActRetDel_temp(System.Object marketActsRet)
    {
        base.CallScriptFuncAtPath(luaScript + ".MarketingActRetDel", marketActsRet);
    }

    public void MarketingActPageAwardRetDel(object packet)
    {
        base.CallScriptFuncAtPath(luaScript + ".MarketingActPageAwardRetDel", packet);
    }

    public void MarketingActPageGetAwardRet(object packet)
    {
        base.CallScriptFuncAtPath(luaScript + ".MarketingActPageGetAwardRet", packet);
    }
}