using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class MarketingBuyPacketPage :  MarketingPacketPageRoot
{
    public Image banner;

    public override void InitSubTagPage(int tagId)
    {
        for (int index = 0; index < SubTags.Count; index++)
        {
            if (SubTags[index].tagId == tagId)
            {
                _SubTagContainer.InitContentItem(SubTags[index].awardTags);


                //当前页面是否需要显示模型
                ShowCharModel(SubTags[index].modleID);

                if(banner != null)
                {
                    LoadAssetBundle.Instance.SetImageSprite(banner, SubTags[index].btnIconPath[1]);
                    //LoadAssetBundle.Instance.SetImageSprite(banner, "gift001Banner");
                    banner.gameObject.SetActive(true);
                }
            }
        }
    }
}