LuaHandleLuaSynAttrRet = {} function LuaHandleLuaSynAttrRet.HandlePacket(mem) require "LuaDistributesLuaSynAttrRet" require "ValhallaMainDataMgr" local packet = LuaDistributesLuaSynAttrRet.ExtraPacket(mem) --print(packet) -- Util.PrintTable(packet) -- 回调封神殿主界面货币监听 local uiObj = CS.LuaUIManager.Instance:GetUIInstance("ValhallaUiRoot") if uiObj then -- print("ValhallaRoot.OnCurrencyDataRet") if uiObj.activeSelf then uiObj:GetComponent("LuaUIBehaviour"):CallScriptFuncAtPath("ValhallaRoot.OnCurrencyDataRet", packet) end end -- 回调封神殿主界面货币监听结束 -- 封神台货币变更 local uiObj = CS.LuaUIManager.Instance:GetUIInstance(ValhallaMainDataMgr.ValhallaTemplePrefab) if uiObj then -- print("ValhallaRoot.OnCurrencyDataRet") if uiObj.activeSelf then uiObj:GetComponent("LuaUIBehaviour"):CallScriptFuncAtPath("ValhallaTemple.OnJiFenRet", packet) end end -- 封神台货币变更 end