LuaShowCheckTips = {} function LuaShowCheckTips:Start() tipText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{99998}"); winText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{99999}"); btnShow:GetComponent("Button").onClick:AddListener(LuaShowCheckTips.ShowTipWin) btnBack:GetComponent("Button").onClick:AddListener(LuaShowCheckTips.HideTipWin) btnClose:GetComponent("Button").onClick:AddListener(LuaShowCheckTips.HideTipWin) btnStart:GetComponent("Button").onClick:AddListener(LuaShowCheckTips.StartWithCheck) end function LuaShowCheckTips:Update() if toggleTip:GetComponent("Toggle").isOn then btnStart:SetActive(false) else btnStart:SetActive(true) end end function LuaShowCheckTips:ShowTipWin() tipWin:SetActive(true) end function LuaShowCheckTips:HideTipWin() tipWin:SetActive(false); end function LuaShowCheckTips:TriggetTip(isTrig) tipWin:SetActive(true); end function LuaShowCheckTips:StartWithCheck(isTrig) tipWin:SetActive(true); toggleTip:GetComponent("Toggle").isOn = false end