//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_WeaponModel{

    public const string TAB_FILE_DATA = "WeaponModel";
	private const int _varCount = 9;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_WeaponModel()
	{
	}
	
	public Tab_WeaponModel(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          ResPathR = segments[2].Trim();
          ResPathL = segments[3].Trim();
          Scale = float.Parse(segments[4]);
          HangPos = segments[5].Trim();
          HangRot = segments[6].Trim();
          BodyPos = segments[7].Trim();
          BodyRot = segments[8].Trim();
          HandPoint = segments[9].Trim();

	}
  
    public int Id { get; private set; }
  
    public string ResPathR { get; private set; }
  
    public string ResPathL { get; private set; }
  
    public float Scale { get; private set; }
  
    public string HangPos { get; private set; }
  
    public string HangRot { get; private set; }
  
    public string BodyPos { get; private set; }
  
    public string BodyRot { get; private set; }
  
    public string HandPoint { get; private set; }
  

    }
}