//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_TitleData{

    public const string TAB_FILE_DATA = "TitleData";
	private const int _varCount = 18;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_TitleData()
	{
	}
	
	public Tab_TitleData(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          Type = int.Parse(segments[2]);
          InvestitiveDescription = segments[3].Trim();
          Name = segments[4].Trim();
          NameImage = segments[5].Trim();
          TitileClass = int.Parse(segments[6]);
          TitleName = segments[7].Trim();
          AttrDesc = segments[8].Trim();
          GetDesc = segments[9].Trim();
          ColorLevel = segments[10].Trim();
          OwnerTime = int.Parse(segments[11]);
          AttrId[0] = int.Parse(segments[12]);
AttrId[1] = int.Parse(segments[14]);
          AttrVal[0] = int.Parse(segments[13]);
AttrVal[1] = int.Parse(segments[15]);
          CombatPower = int.Parse(segments[16]);
          TitleIconPath = segments[17].Trim();
          EffectId = int.Parse(segments[18]);

	}
  
    public int Id { get; private set; }
  
    public int Type { get; private set; }
  
    public string InvestitiveDescription { get; private set; }
  
    public string Name { get; private set; }
  
    public string NameImage { get; private set; }
  
    public int TitileClass { get; private set; }
  
    public string TitleName { get; private set; }
  
    public string AttrDesc { get; private set; }
  
    public string GetDesc { get; private set; }
  
    public string ColorLevel { get; private set; }
  
    public int OwnerTime { get; private set; }
  
	public readonly int[] AttrId = new int[2];
	public int getAttrIdCount() { return AttrId.Length; } 
	public int GetAttrIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < AttrId.Length)
			return AttrId[idx];
		return default(int);
    }
  
	public readonly int[] AttrVal = new int[2];
	public int getAttrValCount() { return AttrVal.Length; } 
	public int GetAttrValbyIndex(int idx)
    {
		if(idx >= 0 && idx < AttrVal.Length)
			return AttrVal[idx];
		return default(int);
    }
  
    public int CombatPower { get; private set; }
  
    public string TitleIconPath { get; private set; }
  
    public int EffectId { get; private set; }
  

    }
}