//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_SkillLevelUp{

    public const string TAB_FILE_DATA = "SkillLevelUp";
	private const int _varCount = 22;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_SkillLevelUp()
	{
	}
	
	public Tab_SkillLevelUp(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          Level = int.Parse(segments[2]);
          SkillLevel = int.Parse(segments[3]);
          IsMaxLevel = int.Parse(segments[4]);
          NeedSkillId[0] = int.Parse(segments[5]);
NeedSkillId[1] = int.Parse(segments[6]);
          NextSkillId = int.Parse(segments[7]);
          ConsumType[0] = int.Parse(segments[8]);
ConsumType[1] = int.Parse(segments[11]);
ConsumType[2] = int.Parse(segments[14]);
          ConsumId[0] = int.Parse(segments[9]);
ConsumId[1] = int.Parse(segments[12]);
ConsumId[2] = int.Parse(segments[15]);
          ConsumVal[0] = int.Parse(segments[10]);
ConsumVal[1] = int.Parse(segments[13]);
ConsumVal[2] = int.Parse(segments[16]);
          AwardType[0] = int.Parse(segments[17]);
AwardType[1] = int.Parse(segments[20]);
          AwardId[0] = int.Parse(segments[18]);
AwardId[1] = int.Parse(segments[21]);
          AwardVal[0] = int.Parse(segments[19]);
AwardVal[1] = int.Parse(segments[22]);

	}
  
    public int Id { get; private set; }
  
    public int Level { get; private set; }
  
    public int SkillLevel { get; private set; }
  
    public int IsMaxLevel { get; private set; }
  
	public readonly int[] NeedSkillId = new int[2];
	public int getNeedSkillIdCount() { return NeedSkillId.Length; } 
	public int GetNeedSkillIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < NeedSkillId.Length)
			return NeedSkillId[idx];
		return default(int);
    }
  
    public int NextSkillId { get; private set; }
  
	public readonly int[] ConsumType = new int[3];
	public int getConsumTypeCount() { return ConsumType.Length; } 
	public int GetConsumTypebyIndex(int idx)
    {
		if(idx >= 0 && idx < ConsumType.Length)
			return ConsumType[idx];
		return default(int);
    }
  
	public readonly int[] ConsumId = new int[3];
	public int getConsumIdCount() { return ConsumId.Length; } 
	public int GetConsumIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < ConsumId.Length)
			return ConsumId[idx];
		return default(int);
    }
  
	public readonly int[] ConsumVal = new int[3];
	public int getConsumValCount() { return ConsumVal.Length; } 
	public int GetConsumValbyIndex(int idx)
    {
		if(idx >= 0 && idx < ConsumVal.Length)
			return ConsumVal[idx];
		return default(int);
    }
  
	public readonly int[] AwardType = new int[2];
	public int getAwardTypeCount() { return AwardType.Length; } 
	public int GetAwardTypebyIndex(int idx)
    {
		if(idx >= 0 && idx < AwardType.Length)
			return AwardType[idx];
		return default(int);
    }
  
	public readonly int[] AwardId = new int[2];
	public int getAwardIdCount() { return AwardId.Length; } 
	public int GetAwardIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < AwardId.Length)
			return AwardId[idx];
		return default(int);
    }
  
	public readonly int[] AwardVal = new int[2];
	public int getAwardValCount() { return AwardVal.Length; } 
	public int GetAwardValbyIndex(int idx)
    {
		if(idx >= 0 && idx < AwardVal.Length)
			return AwardVal[idx];
		return default(int);
    }
  

    }
}