//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_PrivateBoss{ public const string TAB_FILE_DATA = "PrivateBoss"; private const int _varCount = 10; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_PrivateBoss() { } public Tab_PrivateBoss(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); FubenID = int.Parse(segments[2]); Icon = segments[3].Trim(); Level = int.Parse(segments[4]); RewardShow[0] = segments[5].Trim(); RewardShow[1] = segments[6].Trim(); ActivityValue = int.Parse(segments[7]); CousumeType = int.Parse(segments[8]); ConsumeSubType = int.Parse(segments[9]); ConsumeVal = int.Parse(segments[10]); } public int Id { get; private set; } public int FubenID { get; private set; } public string Icon { get; private set; } public int Level { get; private set; } public readonly string[] RewardShow = new string[2]; public int getRewardShowCount() { return RewardShow.Length; } public string GetRewardShowbyIndex(int idx) { if(idx >= 0 && idx < RewardShow.Length) return RewardShow[idx]; return default(string); } public int ActivityValue { get; private set; } public int CousumeType { get; private set; } public int ConsumeSubType { get; private set; } public int ConsumeVal { get; private set; } } }