//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_GuildBossConfig{

    public const string TAB_FILE_DATA = "GuildBossConfig";
	private const int _varCount = 12;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_GuildBossConfig()
	{
	}
	
	public Tab_GuildBossConfig(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          FunbenID = int.Parse(segments[2]);
          NeedGuildLevel = int.Parse(segments[3]);
          RewardShow1 = segments[4].Trim();
          ModelID = int.Parse(segments[5]);
          Name = segments[6].Trim();
          BossInfo[0] = segments[7].Trim();
BossInfo[1] = segments[8].Trim();
BossInfo[2] = segments[9].Trim();
BossInfo[3] = segments[10].Trim();
BossInfo[4] = segments[11].Trim();
BossInfo[5] = segments[12].Trim();

	}
  
    public int Id { get; private set; }
  
    public int FunbenID { get; private set; }
  
    public int NeedGuildLevel { get; private set; }
  
    public string RewardShow1 { get; private set; }
  
    public int ModelID { get; private set; }
  
    public string Name { get; private set; }
  
	public readonly string[] BossInfo = new string[6];
	public int getBossInfoCount() { return BossInfo.Length; } 
	public string GetBossInfobyIndex(int idx)
    {
		if(idx >= 0 && idx < BossInfo.Length)
			return BossInfo[idx];
		return default(string);
    }
  

    }
}