//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_GemLvlUpConsume{

    public const string TAB_FILE_DATA = "GemLvlUpConsume";
	private const int _varCount = 11;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_GemLvlUpConsume()
	{
	}
	
	public Tab_GemLvlUpConsume(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          GemId = int.Parse(segments[2]);
          NextLevel = int.Parse(segments[3]);
          NextQuality = int.Parse(segments[4]);
          GemMaterialCnt = int.Parse(segments[5]);
          DesLevel = int.Parse(segments[6]);
          ConsumeSubType = int.Parse(segments[7]);
          ConsumeNum = int.Parse(segments[8]);
          QualityConsumeType = int.Parse(segments[9]);
          QualityConsumeSubType = int.Parse(segments[10]);
          QualityConsumeNum = int.Parse(segments[11]);

	}
  
    public int Id { get; private set; }
  
    public int GemId { get; private set; }
  
    public int NextLevel { get; private set; }
  
    public int NextQuality { get; private set; }
  
    public int GemMaterialCnt { get; private set; }
  
    public int DesLevel { get; private set; }
  
    public int ConsumeSubType { get; private set; }
  
    public int ConsumeNum { get; private set; }
  
    public int QualityConsumeType { get; private set; }
  
    public int QualityConsumeSubType { get; private set; }
  
    public int QualityConsumeNum { get; private set; }
  

    }
}