//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_EquipEnchanceRandRate{

    public const string TAB_FILE_DATA = "EquipEnchanceRandRate";
	private const int _varCount = 25;
	
	public int GetId()
	{
		return Level;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_EquipEnchanceRandRate()
	{
	}
	
	public Tab_EquipEnchanceRandRate(string line)
	{
		var segments = line.Split('\t');
          Level = int.Parse(segments[0]);
          Weight[0] = int.Parse(segments[2]);
Weight[1] = int.Parse(segments[4]);
Weight[2] = int.Parse(segments[6]);
Weight[3] = int.Parse(segments[8]);
Weight[4] = int.Parse(segments[10]);
Weight[5] = int.Parse(segments[12]);
Weight[6] = int.Parse(segments[14]);
Weight[7] = int.Parse(segments[16]);
Weight[8] = int.Parse(segments[18]);
Weight[9] = int.Parse(segments[20]);
          AddRate[0] = float.Parse(segments[3]);
AddRate[1] = float.Parse(segments[5]);
AddRate[2] = float.Parse(segments[7]);
AddRate[3] = float.Parse(segments[9]);
AddRate[4] = float.Parse(segments[11]);
AddRate[5] = float.Parse(segments[13]);
AddRate[6] = float.Parse(segments[15]);
AddRate[7] = float.Parse(segments[17]);
AddRate[8] = float.Parse(segments[19]);
AddRate[9] = float.Parse(segments[21]);
          ConsumeSubType = int.Parse(segments[22]);
          ConsumeNum = int.Parse(segments[23]);
          PlayerLevel = int.Parse(segments[24]);
          EquipEnchanceGrade = float.Parse(segments[25]);

	}
  
    public int Level { get; private set; }
  
	public readonly int[] Weight = new int[10];
	public int getWeightCount() { return Weight.Length; } 
	public int GetWeightbyIndex(int idx)
    {
		if(idx >= 0 && idx < Weight.Length)
			return Weight[idx];
		return default(int);
    }
  
	public readonly float[] AddRate = new float[10];
	public int getAddRateCount() { return AddRate.Length; } 
	public float GetAddRatebyIndex(int idx)
    {
		if(idx >= 0 && idx < AddRate.Length)
			return AddRate[idx];
		return default(float);
    }
  
    public int ConsumeSubType { get; private set; }
  
    public int ConsumeNum { get; private set; }
  
    public int PlayerLevel { get; private set; }
  
    public float EquipEnchanceGrade { get; private set; }
  

    }
}