//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_CopySceneReward{

    public const string TAB_FILE_DATA = "CopySceneReward";
	private const int _varCount = 31;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_CopySceneReward()
	{
	}
	
	public Tab_CopySceneReward(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          RewardType[0] = int.Parse(segments[2]);
RewardType[1] = int.Parse(segments[5]);
RewardType[2] = int.Parse(segments[8]);
RewardType[3] = int.Parse(segments[11]);
RewardType[4] = int.Parse(segments[14]);
RewardType[5] = int.Parse(segments[17]);
RewardType[6] = int.Parse(segments[20]);
RewardType[7] = int.Parse(segments[23]);
RewardType[8] = int.Parse(segments[26]);
RewardType[9] = int.Parse(segments[29]);
          RewardItemID[0] = int.Parse(segments[3]);
RewardItemID[1] = int.Parse(segments[6]);
RewardItemID[2] = int.Parse(segments[9]);
RewardItemID[3] = int.Parse(segments[12]);
RewardItemID[4] = int.Parse(segments[15]);
RewardItemID[5] = int.Parse(segments[18]);
RewardItemID[6] = int.Parse(segments[21]);
RewardItemID[7] = int.Parse(segments[24]);
RewardItemID[8] = int.Parse(segments[27]);
RewardItemID[9] = int.Parse(segments[30]);
          RewardCount[0] = int.Parse(segments[4]);
RewardCount[1] = int.Parse(segments[7]);
RewardCount[2] = int.Parse(segments[10]);
RewardCount[3] = int.Parse(segments[13]);
RewardCount[4] = int.Parse(segments[16]);
RewardCount[5] = int.Parse(segments[19]);
RewardCount[6] = int.Parse(segments[22]);
RewardCount[7] = int.Parse(segments[25]);
RewardCount[8] = int.Parse(segments[28]);
RewardCount[9] = int.Parse(segments[31]);

	}
  
    public int Id { get; private set; }
  
	public readonly int[] RewardType = new int[10];
	public int getRewardTypeCount() { return RewardType.Length; } 
	public int GetRewardTypebyIndex(int idx)
    {
		if(idx >= 0 && idx < RewardType.Length)
			return RewardType[idx];
		return default(int);
    }
  
	public readonly int[] RewardItemID = new int[10];
	public int getRewardItemIDCount() { return RewardItemID.Length; } 
	public int GetRewardItemIDbyIndex(int idx)
    {
		if(idx >= 0 && idx < RewardItemID.Length)
			return RewardItemID[idx];
		return default(int);
    }
  
	public readonly int[] RewardCount = new int[10];
	public int getRewardCountCount() { return RewardCount.Length; } 
	public int GetRewardCountbyIndex(int idx)
    {
		if(idx >= 0 && idx < RewardCount.Length)
			return RewardCount[idx];
		return default(int);
    }
  

    }
}