//This code create by CodeEngine using System; using Module.Log; using Google.ProtocolBuffers; using System.Collections; namespace SPacket.SocketInstance { public class GC_SERVERFLAGSHandler : Ipacket { public uint Execute(PacketDistributed ipacket) { GC_SERVERFLAGS packet = (GC_SERVERFLAGS )ipacket; if (null == packet) { return (uint)PACKET_EXE.PACKET_EXE_ERROR; } GameManager.gameManager.PlayerDataPool.HandlerServerFlags(packet); return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } }