//This code create by CodeEngine using System; using Module.Log; using Google.ProtocolBuffers; using System.Collections; namespace SPacket.SocketInstance { public class GC_DELFRIENDHandler : Ipacket { public uint Execute(PacketDistributed ipacket) { GC_DELFRIEND packet = (GC_DELFRIEND)ipacket; if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR; if (null != GameManager.gameManager.PlayerDataPool.FriendList) { GameManager.gameManager.PlayerDataPool.FriendList.DelRelation(packet.Guid); } //更新好友界面(如果未打开,则UpdateFriendList不处理) if (null != GUIData.delFriendDataUpdate) GUIData.delFriendDataUpdate(); return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } }