//This code create by CodeEngine using System; using Module.Log; using Google.ProtocolBuffers; using System.Collections; namespace SPacket.SocketInstance { public class CG_FINDPLAYERHandler : Ipacket { public uint Execute(PacketDistributed ipacket) { CG_FINDPLAYER packet = (CG_FINDPLAYER )ipacket; if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR; //enter your logic return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } }