using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame; using System.Collections.Generic; using Module.Log; using Games.LogicObj; using Games.GlobeDefine; using GCGame.Table; using Games.UserCommonData; using Games.Events; using Games.Mission; public class MiniMapLogic : UIControllerBase { public Transform mapPointsParent; protected override void Init() { SetInstance(this); } }